Thursday, 10 February 2011

Justifying selection of the technology

In terms of introducing technology to the game, our initial ideas where to make an online version of the game. Players could be from anywhere in the world and all they needed was a wii remote to play. On the screen would be the ring of balls, and in order to make your hippo eat the balls you'd have to rock your head back and forth (whilst the wii remote was strapped to your head).
Essentially you'd be banging your head on the table. 

Although a fun way to play the game, it wouldn't have been practical. Other adaptations could be to bang your hand on the table. 
These ideas were basic and a long way to go, but it did make us think that hungry hippos would be the right game to use.

So after coming up with a few ideas which we realised were slightly inappropriate and not quite advanced enough for our project, we began thinking more seriously about our project. We all decided that Arduino would be the best way forward as it will help us to produce an advanced and interesting interactive experience. It would also be easily adaptable to change. 

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